New Music And Production Updates!
Greetings everyone!
My name is David Devereux, I'm a writer, musician, sound designer and audio producer here at Tin Can Audio, and I'll be sharing a little bit on what we've been up to in the past month, as well as some thoughts and ramblings on sound design, music, podcasting, writing, and, it seems, other stuff as well.
Yesterday we released the final episode of Folxlore, and we're almost at the end of Love & Wards, meaning we can now focus our attention on the next items on the list, namely the next part of The Tower, and Middle:Below II. We've reached that stage where everything feels do-able again, which is a welcome relief.
I've also been decorating the office and indulging in a new hobby of building terrariums, this is the one I now have on my desk, it's brought a bit more colour and life to my workspace, which has made the big edits a bit easier.
Last Month's Links
We released the second half of Folxlore, if you haven't listened yet you can catch up wherever you get your podcasts, or from our Bandcamp page.
I was interviewed about sound design and audio storytelling by Youtuber and podcaster Jake Eaton. It was a fun interview, with a lot of rambling on my part! You can watch it here.
We're in the process of changing out tier reward system on Patreon, starting with making our Patreon-exclusive podcast, The Workshop, available to all Patreon supporters.
We tried out a new stream idea: Synthesizer Sunday! Where I made a track from scratch only using sounds from one of my synths, in this case a gnarly late-80s FM synth. It turned into a dark ambient track, which you can listen to here. You can also watch a clip from the stream, in which I create some awful feedback noises, here.
This Month: 'Music For Video Game Menus' and a production update!
Later this month we'll be releasing some new music inspired by classic video game menu music (we're nothing if not niche here at TCHQ). This release is a little experiment in library music, and the EP will be released under a Creative Commons Attribution license, allowing it to be used for creative projects such as films, podcasts, and video games.
We'll be releasing Music For Video Game Menus on both Bandcamp and Itch.io, with the Itch.io release being the 'Complete Edition' with extended loopable versions of the tracks, as well as all the stems for maximum flexibility. This will also be the version Patreon supporters will receive, with the release date tbc.
This was a fun little project I started putting together in between Folxlore edits. It's been a while since I made music that wasn't for a particular project, it's nice to know I can still do that.
Post-Production On The Tower Part II Has Begun (+ Music Stream)
Now that we've wrapped the release of Folxlore and coming to end of Love & Wards, work has now begun on the edit of the next part of The Tower. We recorded all the dialogue late last year and I can now crack open the files that have been waiting patiently to be edited.
This also means I'm starting to put the music together. I'll be doing a stream later this month where I'll be improvising some potential musical threads, which I'll be sure to post about here well in advance.
It's wonderful to be in this world and this story again.
The planned release for The Tower Part II is in September, which is very, very exciting.
If you like what we do and you want to help us make more, you can buy us hot beverages on ko-fi. You can also support us by buying something from our bandcamp, where we have the soundtracks to our show as well as extra music.
If you want to support us long term, you can sign up to our Patreon, where you'll receive additional content such as blooper reels, live content and interviews with our cast & crew.
All that being said, the best support you can give is listening to our shows and telling other people about them. Word-of-mouth is everything to small indie podcasters, and hearing from people who have enjoyed our work is what keeps us going.
Thank you for listening.
David
TCHQ
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